wie man ein Dreieck in C füllt
#define SWAP(x,y) do { (x)=(x)^(y); (y)=(x)^(y); (x)=(x)^(y); } while(0)
/* Horizontal Line */
void lcd_hline(int x1, int x2, int y)
{
if (x1 >= x2)
SWAP(x1, x2);
for (; x1 <= x2 ; x1++)
draw_point(x1, y); // replace this with any function in your library of choice
// for drawing 1 pixel
}
/* Fill Triangle Function */
void fill_triangle(int x1, int y1, int x2, int y2, int x3, int y3)
{
int t1x, t2x, y, minx, maxx, t1xp, t2xp;
int changed1 = 0;
int changed2 = 0;
int signx1, signx2, dx1, dy1, dx2, dy2;
int e1, e2;
// Sort vertices
if (y1 > y2) { SWAP(y1,y2); SWAP(x1,x2); }
if (y1 > y3) { SWAP(y1,y3); SWAP(x1,x3); }
if (y2 > y3) { SWAP(y2,y3); SWAP(x2,x3); }
t1x = t2x = x1;
y = y1; // Starting points
dx1 = (x2 - x1); if(dx1<0) { dx1=-dx1; signx1=-1; } else signx1=1;
dy1 = (y2 - y1);
dx2 = (x3 - x1); if(dx2<0) { dx2=-dx2; signx2=-1; } else signx2=1;
dy2 = (y3 - y1);
if (dy1 > dx1) { // swap values
SWAP(dx1,dy1);
changed1 = 1;
}
if (dy2 > dx2) { // swap values
SWAP(dy2,dx2);
changed2 = 1;
}
e2 = (dx2>>1);
// Flat top, just process the second half
if(y1==y2) goto next;
e1 = (dx1>>1);
for (int i = 0; i < dx1;) {
t1xp=0; t2xp=0;
if(t1x<t2x) { minx=t1x; maxx=t2x; }
else { minx=t2x; maxx=t1x; }
// process first line until y value is about to change
while(i<dx1) {
i++;
e1 += dy1;
while (e1 >= dx1) {
e1 -= dx1;
if (changed1) t1xp=signx1;//t1x += signx1;
else goto next1;
}
if (changed1) break;
else t1x += signx1;
}
// Move line
next1:
// process second line until y value is about to change
while (1) {
e2 += dy2;
while (e2 >= dx2) {
e2 -= dx2;
if (changed2) t2xp=signx2;//t2x += signx2;
else goto next2;
}
if (changed2) break;
else t2x += signx2;
}
next2:
if(minx>t1x) minx=t1x; if(minx>t2x) minx=t2x;
if(maxx<t1x) maxx=t1x; if(maxx<t2x) maxx=t2x;
lcd_hline(minx, maxx, y); // Draw line from min to max points found on the y
// Now increase y
if(!changed1) t1x += signx1;
t1x+=t1xp;
if(!changed2) t2x += signx2;
t2x+=t2xp;
y += 1;
if(y==y2) break;
}
next:
// Second half
dx1 = (x3 - x2); if(dx1<0) { dx1=-dx1; signx1=-1; } else signx1=1;
dy1 = (y3 - y2);
t1x=x2;
if (dy1 > dx1) { // swap values
SWAP(dy1,dx1);
changed1 = 1;
} else changed1 = 0;
e1 = (dx1>>1);
for (int i = 0; i<=dx1; i++) {
t1xp=0; t2xp=0;
if(t1x<t2x) { minx=t1x; maxx=t2x; }
else { minx=t2x; maxx=t1x; }
// process first line until y value is about to change
while(i<dx1) {
e1 += dy1;
while (e1 >= dx1) {
e1 -= dx1;
if (changed1) { t1xp=signx1; break; }//t1x += signx1;
else goto next3;
}
if (changed1) break;
else t1x += signx1;
if(i<dx1) i++;
}
next3:
// process second line until y value is about to change
while (t2x!=x3) {
e2 += dy2;
while (e2 >= dx2) {
e2 -= dx2;
if(changed2) t2xp=signx2;
else goto next4;
}
if (changed2) break;
else t2x += signx2;
}
next4:
if(minx>t1x) minx=t1x; if(minx>t2x) minx=t2x;
if(maxx<t1x) maxx=t1x; if(maxx<t2x) maxx=t2x;
lcd_hline(minx, maxx, y); // Draw line from min to max points found on the y
// Now increase y
if(!changed1) t1x += signx1;
t1x+=t1xp;
if(!changed2) t2x += signx2;
t2x+=t2xp;
y += 1;
if(y>y3) return;
}
}
Void