abstrakt
abstract class Weapon
{
public abstract int Damage { get; }
public abstract void Fire();
public void showInfo()
{
Console.WriteLine($"{GetType().Name} Damage: {Damage}");
}
}
class Gun : Weapon
{
public override int Damage => 3;
public override void Fire()
{
Console.WriteLine("Gun");
}
}
class Bow : Weapon
{
public override int Damage { get { return 5; } }
public override void Fire()
{
Console.WriteLine("Bow");
}
}
class Player
{
public void f(Weapon w)
{
w.Fire();
w.showInfo();
}
}
class Program
{
static void Main(string[] args)
{
Player p = new Player();
Weapon[] inventor = { new Gun(), new Bow() };
foreach (var item in inventor)
{
p.f(item);
}
}
}
Info Important