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public int getFreeSlots(Player player) {
    int freeslots = 0;
    for (ItemStack it : player.getInventory().getContents()) {
        if (it == null || it.getType() == Material.AIR) {
            freeslots++;
        }
    }
    freeslots = freeslots - 5; // subtract shield and armor

    return freeslots;
}
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