3x3 Gaußscher Kernel
float[] matrix = {
1/16f, 1/8f, 1/16f,
1/8f, 1/4f, 1/8f,
1/16f, 1/8f, 1/16f,
};
BufferedImageOp op = new ConvolveOp( new Kernel(3, 3, matrix) );
blurredImage = op.filter(sourceImage, destImage);
Dark Dingo