Python -Klasse Name
instance.__class__.__name__
Confused Crane
instance.__class__.__name__
class Person:#set name of class to call it
def __init__(self, name, age):#func set ver
self.name = name#set name
self.age = age#set age
def myfunc(self):#func inside of class
print("Hello my name is " + self.name)# code that the func dose
p1 = Person("barry", 50)# setting a ver fo rthe class
p1.myfunc() #call the func and whitch ver you want it to be with
# Standard way of writing a simple class
class Person1:
# Type hinting not required
def __init__(self, name: str, age: int, num_children=0):
self.name = name
self.age = age
self.num_children = num_children
def __repr__(self):
return f'My name is {self.name}, I am {self.age} years old, and I have {self.num_children} children'
from dataclasses import dataclass
# A class using data classes. Dataclasses are simpler but can't support operations during initialization
@dataclass()
class Person2:
""" This class handles the values related to a person. """
name: str # Indicating types is required
age: int
num_children = 0 # Default values don't require an indication of a type
def __repr__(self):
return f'My name is {self.name}, I am {self.age} years old, and I have {self.num_children} children'
# Both classes (Person1 and Person2) achieve the same thing but require different code to do it
person1 = Person1('Joe', 28, 2)
print(person1)
# Result: My name is Joe, I am 28 years old, and I have 2 children
person2 = Person2('Emma', 19)
print(person2)
# Result: My name is Emma, I am 19 years old, and I have 0 children
class Human():
def __init__(self, _name, _age):
self.name = _name
self.age = _age
def walk(self):
print("walking...")
Person = Human('John', 32)
Person.walk()
class Person:
def __init__(self, name, age):
self.name = name
self.age = age
def myfunc(self):
print("Hello my name is " + self.name +".")
p1 = Person("Victor", 24)
p1.myfunc()
class Dog:
def bark(self):
print("Woof!")
def roll(self):
print("*rolling*")
def greet(self):
print("Greetings, master")
def speak(self):
print("I cannot!")
# Creating the Dog class instance and saving it to the variable <clyde>
clyde = Dog()
clyde.bark() # --> Woof!
clyde.roll() # --> *rolling*
clyde.greet() # --> Greetings, master
clyde.speak() # --> I cannot!
# Creating another Dog instance
jenkins = Dog()
jenkins.bark() # --> Woof!
jenkins.roll() # --> *rolling*
# .. And other methods
# .. Infinite objects can be created this way, all implementing the same methods defined in our class