Python macht ein Shop -Menü
# this is my own work from a fun project of a text based game I am making
def shopkeep(player_gold, player_inv, general_store_inv):
for x in range(8):
print()
print("Shopkeeper: Welcome to my humble shop for now!")
time.sleep(0.5)
shopkeep_leave = False
while shopkeep_leave is False:
x2 = 0
print("\nShopkeeper: Care to peruse my wares?\n")
time.sleep(1)
print("Shopkeeper: The upgraded sword and shield are 5 gold each, everything else is 2 gold.")
print("Gold in coin purse: " + str(player_gold))
for x in general_store_inv:
time.sleep(0.2)
print(str(x2 + 1) + ". " + str(general_store_inv[x2]))
x2 += 1
shop_purchase = input("""Please select:
> """)
if shop_purchase == "":
shop_purchase = "1"
int_choice = int(shop_purchase) - 1
if x2 < 1:
print("Shopkeeper: Sorry lad, just realised we're out of stock!")
time.sleep(1)
print("You leave the store")
shopkeep_leave = True
return player_gold, player_inv, general_store_inv
if int_choice <= x2:
print("You want to buy: " + str(general_store_inv[int_choice]) + " is this correct?\nY/N")
confirm = input(" > ")
if "Y" in confirm.upper():
if "apple" in str(general_store_inv[int_choice]):
if player_gold >= 2:
time.sleep(0.5)
print("You pay 2g and obtain an apple!")
player_inv.append("apple")
general_store_inv.remove("apple")
player_gold -= 2
else:
print("Shopkeep: Looks like you can't afford that!")
elif "sword2" in str(general_store_inv[int_choice]):
if player_gold >= 5:
time.sleep(0.5)
print("You pay 5g and obtain an upgraded sword!")
player_inv.append("sword2")
general_store_inv.remove("sword2")
player_gold -= 5
else:
print("Shopkeep: Looks like you can't afford that!")
elif "sword" in str(general_store_inv[int_choice]):
if player_gold >= 2:
time.sleep(0.5)
print("You pay 2g and obtain a basic sword!")
player_inv.append("sword")
general_store_inv.remove("sword")
player_gold -= 2
else:
print("Shopkeep: Looks like you can't afford that!")
elif "shield" in str(general_store_inv[int_choice]):
if player_gold >= 5:
time.sleep(0.5)
print("You pay 5g and obtain a shield!")
player_inv.append("shield")
general_store_inv.remove("shield")
player_gold -= 2
else:
print("Shopkeep: Looks like you can't afford that!")
elif "brown coat" in str(player_inv[int_choice]):
if player_gold >= 2:
time.sleep(0.5)
print("You pay 2g and obtain a brown coat!")
player_inv.append("brown coat")
general_store_inv.remove("brown coat")
player_gold -= 2
else:
print("Shopkeep: Looks like you can't afford that!")
elif confirm == "":
print("Shopkeeper: I take it you didn't want that then")
time.sleep(2)
else:
confirm = input("Shopkeeper: Do you want to exit?\n > ")
if "Y" in confirm.upper():
shopkeep_leave = True
return player_gold, player_inv, general_store_inv
return player_gold, player_inv, general_store_inv
Stupid Sardine