wie man eine Rotation in einer Kollider -Einheit 2d entfunkelt
public Rigidbody2D rb;
void Start()
{
rb.constraints = RigidbodyConstraints2D.None;
}
Dull Dingo
public Rigidbody2D rb;
void Start()
{
rb.constraints = RigidbodyConstraints2D.None;
}