Wie man einen 2D -Charakter in Einheit 2020 bewegt
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovemeny : MonoBehaviour{
public float speed;
private Rigidbody2D rd;
void Start(){
rb = GetComponent<Rigidbody2D>();
}
void Update() {
Vector2 moveInput = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"))
moveVelocity = moveInput * speed;
}
void FixedUpdate(){
rb.MovePosition(rb.position + moveVelocity * Time.fixedDeltaTime);
}
}
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