Lua -Klasse
MyClass = {foo = "Hello", x = 0} -- Default values
MyClass.__index = MyClass
function MyClass.new(arg)
local object = {}
setmetatable(object, SomeClass)
object.arg = arg
return object
end
function MyClass:bar() -- Be careful, not a '.' but a ':'
print("World !")
end
function MyClass:addOne()
self.x = self.x + 1
end
obj1 = MyClass.new("a")
obj2 = MyClass.new("b")
print(obj1.foo) -- Print : Hello
obj2.bar() -- Print : World !
print(ob1.x) -- Print : 0
print(ob2.x) -- Print : 0
obj2:addOne()
print(ob1.x) -- Print : 0
print(ob2.x) -- Print : 1
print(obj1.arg) -- Print : a
print(obj2.arg) -- Print : b
Charlito33