Holen Sie sich den Elternnamen Einheit für den Inspektor
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using TMPro;
[ExecuteInEditMode]
public class getParentName : MonoBehaviour
{
void LateUpdate()
{
var parentName = transform.parent.name;
TextMeshProUGUI textmeshPro = GetComponent<TextMeshProUGUI>();
textmeshPro.SetText(parentName);
}
}
AULOX