Einheitschlüsselerkennung
if (Input.GetKeyDown(KeyCode.Space))
{
print("space key was pressed");
}
RyanGar46
if (Input.GetKeyDown(KeyCode.Space))
{
print("space key was pressed");
}
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
void Update()
{
if (Input.GetKeyDown("space"))
{
print("space key was pressed");
}
}
}
void Update()
{
//get the input
var input = Input.inputString;
//ignore null input to avoid unnecessary computation
if (!string.IsNullOrEmpty(input))
{
switch(input)
{
case 'a': break;
case 'b': break;
}
}
}