“Raycast Einheit” Code-Antworten

Raycast Einheit

RaycastHit hit;
        // Does the ray intersect any objects excluding the player layer
        if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hit, Mathf.Infinity, layerMask))
        {
            Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.forward) * hit.distance, Color.yellow);
            Debug.Log("Hit");
        }
        else
        {
            Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.forward) * 1000, Color.white);
            Debug.Log("No Hit");
        }
Xerothermic Xenomorph

Raycasting in Einheit

RaycastHit hit;
        // Does the ray intersect any objects excluding the player layer
        if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hit, Mathf.Infinity, layerMask))
        {
            Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.forward) * hit.distance, Color.yellow);
            Debug.Log("Did Hit");
        }
Clever Curlew

Ray Casting Einheit

Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hit, Mathf.Infinity, layerMask)
Uptight Unicorn

Raycasting in Einheit


Ray ray = new Ray(position, direction);
RaycastHit hit2;
if (Physics.Raycast(ray, out hit2, maxStepDistance))
{
    reflDirection = Vector3.Reflect(direction, hit2.normal);
    hitPosition = hit2.point;
}
else
{
    position += reflDirection * maxStepDistance;
}

Debug.DrawRay(hitPosition, reflDirection, Color.green);

Different Dugong

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