Unity GetnestedComponentsinchildren

//Same as GetComponentInParent, but will always include inactive objects in search.

GetNestedComponentInChildren< T, NestedT > (this Transform t, bool includeInactive)
GetNestedComponentsInParents< T, NestedT > (this Transform t, List< T > list)
GetNestedComponentsInChildren< T, NestedT > (this Transform t, List< T > list, bool includeInactive=true)
...
Jesús Angarita