Ontriggerenter -Einheit funktioniert nicht
void OnTriggerEnter (Collider other)
{
if (other.gameObject.tag == "Object")
{
Debug.Log ("Collided");
}
//at least one object needs a rigidbody, and a collider set to isTrigger.
//the problem may be that you put it in a void, you need to take it out of voids for it to work
Am coder