Endstandsstand von Diplay -Spielern in der neuen Szene in Einheit
public class EndMenu: MonoBehaviour
{
public Text scoreText;
public Transform player;
public static bool GameEnds = false;
public GameObject endMenuUI;
void OnCollisionEnter2D(Collision2D exampleCol)
{
if(exampleCol.collider.tag == "Obstacle")
{
endMenuUI.SetActive(true);
Time.timeScale = 0.0001f;
GameEnds = true;
}
}
public void Retry()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1);
}
public void BackToMenu()
{
SceneManager.LoadScene("Menu");
}
public void Quit()
{
Debug.Log("Quitting game...");
Application.Quit();
}
// Update is called once per frame
void Update()
{
scoreText.text = PlayerPrefs.GetInt("Score",0);
}
}
Breakable Buzzard