Einheit in x Sekunden nach POS bewegt
StartCoroutine(moveToPosition(yourTransform, newPosition, time));
public IEnumerator moveToPosition(Transform transform, Vector3 position, float timeToMove)
{
var currentPos = transform.position;
var t = 0f;
while (t < 1)
{
t += Time.deltaTime / timeToMove;
transform.position = Vector3.Lerp(currentPos, position, t);
yield return null;
}
}
SvenVH