“Einheitsbewegung” Code-Antworten

Bewegungsskript C#

using UnityEngine;
using System.Collections;

// This script moves the character controller forward
// and sideways based on the arrow keys.
// It also jumps when pressing space.
// Make sure to attach a character controller to the same game object.
// It is recommended that you make only one call to Move or SimpleMove per frame.

public class ExampleClass : MonoBehaviour
{
    CharacterController characterController;

    public float speed = 6.0f;
    public float jumpSpeed = 8.0f;
    public float gravity = 20.0f;

    private Vector3 moveDirection = Vector3.zero;

    void Start()
    {
        characterController = GetComponent<CharacterController>();
    }

    void Update()
    {
        if (characterController.isGrounded)
        {
            // We are grounded, so recalculate
            // move direction directly from axes

            moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0.0f, Input.GetAxis("Vertical"));
            moveDirection *= speed;

            if (Input.GetButton("Jump"))
            {
                moveDirection.y = jumpSpeed;
            }
        }

        // Apply gravity. Gravity is multiplied by deltaTime twice (once here, and once below
        // when the moveDirection is multiplied by deltaTime). This is because gravity should be applied
        // as an acceleration (ms^-2)
        moveDirection.y -= gravity * Time.deltaTime;

        // Move the controller
        characterController.Move(moveDirection * Time.deltaTime);
    }
}
Zealous Zebra

Einheit Bewegungscharakter

using UnityEngine;

public class PlayerMovement : MonoBehaviour
{
    [SerializeField] private float speed = 5.0f;

    private void Update()
    {
        var horizontal = Input.GetAxis("Horizontal");
        var vertical = Input.GetAxis("Vertical");
        transform.Translate(new Vector3(horizontal, 0, vertical) * (speed * Time.deltaTime));
    }
}
Dangerous Dove

Grundlegende Bewegungsskript -Einheit

public float speed = 5;

void Update() {
    float x = Input.GetAxisRaw("Horizontal");
    float y = Input.GetAxisRaw("Vertical");     
    gameObject.transform.Translate(new Vector3(x,y,0) * speed * Time.deltaTime);
}
OZlachy

Einheitsbewegung

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class 2dMovement : MonoBehaviour
{
  //This also works with joystick, PS this is topdown movement

 private Rigidbody2D rb;
 public float MoveSpeed = 15f;


 void Start ()
 {
   rb = GetComponent<Rigidbody2D>(); 
 }

 void Update ()
 {
    private float vertical;
    private float horizontal; 
 
    horizontal = Input.GetAxisRaw("Horizontal");
    vertical = Input.GetAxisRaw("Vertical"); 
 }

 private void FixedUpdate()
 {  
    rb.velocity = new Vector2(horizontal * MoveSpeed, vertical * MoveSpeed);
 }
}
Levi Bills

Wie man die Spielerbewegung in Einheit macht

kacha badam bolo kacha badam
Creepy Crane

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