Unity Save List to JSON

public class MyList {
	public List<T> list;
}

var class = new MyList();
var outputString = JsonUtility.ToJson(class);
File.WriteAllText("C:\\MyFile.json", outputString);

//In reverse, you can deserialize anything doing this:
var inputString = File.ReadAllText("C:\\MyFile.json");
var class = JsonUtility.FromJson<MyList>(inputString);
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