Einheit magnetisiert ein 3D -Objekt zum Cursor

mousePosition = Input.mousePosition;
mousePosition.z = Mathf.Abs(cam.position.z - ball.position.z);
mousePosition = Camera.main.ScreenToWorldPoint(mousePosition);
dir = mousePosition - object.position;
ball.AddForce ((dir).normalized * force); 
Wicked Walrus