Einheit, wie man die Rotation verändert
transform.eulerAngles = new Vector3(0f, 180f, 0f); //rotates 180 degrees
Relieved Raccoon
transform.eulerAngles = new Vector3(0f, 180f, 0f); //rotates 180 degrees
transform.eulerAngles = new Vector3(0f, 180f, 0f); // rotates 180 degrees