Oncollisionenter -Einheit
void OnCollisionEnter(Collision collision) {
if (collision.gameObject.tag == "Door")
{
// DoorScript is the name you gave to the script on the door
DoorScript script = collision.gameObject.GetComponent<DoorScript>();
// OpenDoor is a method in your door object's script
script.OpenDoor();
}
}
Spotless Stork