Unity Time.deltatime Timescale 0
//replace "Time.deltaTime" to this
Time.unscaledDeltaTime
B33bo
//replace "Time.deltaTime" to this
Time.unscaledDeltaTime
-- Simple Explanation for Time.deltaTime --
◉ Using Time.deltaTime Unity can tell us how long each frame took to execute
◉ When we multiply something by Time.deltaTime it makes our game
"frame rate independent "
◉ The game behaves the same with slow and fast computers
Here a small Calculation for the big brainers
◉◉ Slow PC ◉◉ ◉◉ Fast Pc ◉◉
Fps: 10 100
Duration
of Frame 0.1s 0.01s
Distance
per Second 1 x 10 x 0.1 = 1 1 x 100 x 0.01 = 1
Both, slow and fast pc, move at the same rate. Without deltatime (duration of Frame)
the fast pc would be mooving much faster.