Bewegen Sie das Objekt in Richtung langsamer Pygame zur Koordination
# move object towards position
ax,ay=(20,30)
bx,by=(40,60)
steps_number = max( abs(bx-ax), abs(by-ay) )
stepx = float(bx-ax)/steps_number
stepy = float(by-ay)/steps_number
for i in range(steps_number+1):
print int(ax + stepx*i), int(ay + stepy*i)
Powerful Porpoise