Ich bin Teil eines kleinen Unternehmens (so sehr begrenzte Einschränkungen), das mit einem sehr talentierten, professionellen Spielekünstler zusammenarbeitet und alle notwendigen Geräte bereitstellen muss. Der Künstler hat nach folgendem Setup gefragt (was mir super teuer erscheint):
- Latest graphics targeted high-end laptop with matching keyboard
- Großes Grafiktablett
- Ergonomische Halterung für das Tablet
- Vertical ergonomic mouse
Do they really need all of this? Why?
Antworten:
First of all, saving on work equipment is often saving at the wrong end. Giving your employees suboptimal equipment does not just hamper their productivity physically, it also hampers their productivity psychologically because they do not feel valued.
But on the other hand, if you just ask your employees to pick out any equipment they want and don't give them a budget, then it is to be expected that you get a Christmas wish list with everything they ever dreamed of working with.
Ask them. We do not know what your artist really needs. Maybe they are working with software and techniques which require that much equipment. Maybe not. "Game art" can mean anything from low-fi pixel art (which you can do on a 10 year old office PC) to cinema-quality pre-rendered 3d movies (which might require a million dollar render farm in the basement).
So asking them "Do you really need all that stuff or could you do with less?" Or "We got a buget for your equipment of $xxxx, would it be possible to stay within that range?" can't hurt. But if the answer is "no, I really need all that stuff", then you should trust their judgment. They know best what equipment they need to give you their peak performance. If you don't provide them with the tools they need to give you their best work, then you can't expect to get their best work.
quelle
Laptop is a waste of money, everything else is acceptable.
Ergonomic mouse and mount for tablet is a must. If he is going to be drawing for 8 hours a day, he will need it for health reasons.
Large drawing tablet is also acceptable. It's easier to work with a large canvas.
In regards to the laptop? Why? High end laptops are 4 times the cost of a high end desktop. Explain this to him and show a cost comparison.
As others have said, employees need to be able to work at their best, but at the same time they need to understand the realities of the business budget. Ask the artist to draft a cost comparison between the cheapest and most expensive items he wants. Once he returns the comparison, draft a budget and then return both to the the artist and let him choose where he wants to allocate his resources.
quelle
When making graphics you, usually, want to be able to layer a lot of assets. The more you can layer the richer the image is likely going to be and the more exciting it usually is.
How much power one needs depends a lot on style, user and art direction. However, I would like to point out that you do not want your artist to be hardware constrained under any circumstances. At the end of the day, your artist easily costs you more money than your hardware. If your artist is sipping coffee all day waiting for his tools to respond, then it's not money well spent. You are literally "saving" money from productivity, which actually even more costly.
Now artists, usually really need screen estate. So having a big screen or 2 is actually a productivity increase. Personally, I wouldn't supply artists with laptops, because big power laptops are not really portable. So any benefit you'd get from a laptop is lost. I would supply them with a good ergonomic desk and monitors though. And a separate laptop if they need to work from outside the office.
A tablet is a highly personal thing. Some need it others don't . Ask what tablet the artist is using now for his art. This lets you gauge whether or not they actually use a tablet at all or just thinks he needs one. Only an artist that is currently working on a tablet needs one. Acclimatizing to using one is a very slow process so unless artist already has a tablet workflow i would not get one. This said you should still have a tablet for those that do and for ones that need to transition due to workload.
At the end of the day you need to trust your artist. That also means trusting what they request is a really needed. You can negotiate cheaper or let them spend the budget. Just remember at the end of the day art is expensive.
quelle
The additional cost of the mouse is unlikely to be significant compared to the drawbacks of having one with poor ergonomics. That, and the tablet stand, are definitely not worth questioning unless they are crazy expensive (at least $300 each with obviously comparable models available for significantly less money). The tablet is in much the same boat; depending on what sort of "art" we're talking about¹, this is likely the single most critical tool your artist will be using (note: I have some experience here).
Depending on the artist, they may or may not want some form of tablet/screen combination. Even though that could get quite pricey, my inclination would still be to go with whatever they are most comfortable using. (The flip side is if they're just trying to leverage you to get "shiny hardware". You could guard against this by asking if they have prior experience with the hardware they are asking for, or, as others have suggested, just give them a budget and ask if it's possible for them to work with that. BTW, this is basically how my own employer works; we get so much $$ to buy hardware and can more or less spend it however we think is most appropriate.)
(¹ Painting of any sort is best done with a tablet. Someone doing level design might not need a tablet, and a modeler may or may not, depending if they also do texturing or if the "modeling" involves "sculpting"/"3D painting". However, any sort of raster graphics is likely to benefit from a good tablet, and if they're doing something whose analog equivalent would involve hand-held tools, a tablet is almost certainly going to be worth it.)
As noted... the real question should be about the laptop. If they don't need portability, a desktop is going to be a better value. That said, depending on what they're doing, art work is pretty good at hogging resources, so it's not unreasonable to want a respectable system.
quelle